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Ascii Sector Wiki
Ascii Sector is a space combat/exploration/trading game for Windows XP+, Mac OS X and Linux, which can be downloaded for free from http://www.asciisector.net/. Gameplay is inspired by Wing Commander: Privateer -
The Privateers Guide to the Galaxy
This is a basic guide to get new players on their feet. Any and all experienced players, please contribute! There will be three parts, and a section for tips and tricks. Welcome to the Ascii -
Things to see and do
When hopping from planet to planet and trading starts to feel repetitive, and you're not in the mood for quests, you might want to visit or do some of the following: Manurhin (Vichy System -
Nexus mod
Mod for ASCII Sector 0.7.2 that redecorates the Nexus ship's interior to make it look better and to have fewer annoying obstacles in the way every time you walk from the hatch -
Space Combat
Space combat usually takes place when the player randomly encounters a hostile Pirate, Retro or Kilrathi ship. Sometimes an enemy can be persuaded to break off their attack by communicating (C key) with them, however -
Galaxy mod
Tiny mod for ASCII Sector 0.7.2 that redecorates the Galaxy ship's interior a bit to make it look friendlier. No gameplay change i.e. ship won't get faster or anything, it -
Missions and Guilds
The Mercenaries and Merchants Guilds and Fixers offer various missions in their offices or in the bar respectively. The more missions you complete successfully, the higher your reputation, the more difficult (and profitable) missions will -
Quine 5000
The Quine 5000 is a personal computer that the player can use to check where they are, see active missions, save and load a game, check their stats with different groups and factions and see -
Import/Export Chart
* Prison bases (Trou), refuelling depots (BPD-89 and XNN-26), and research facilities (Acorn) do not house commodities exchange buildings.** Pleasure bases (Chi-Chi One, Chi-Chi Two, Iridion, and Pyrdion) and naval bases -
FAQ
Read this first. You're welcome. Fly over the base/planet and press C (Communication). If there are also ships nearby you have to choose who to talk to: select the planet (first entry). Then -
The Runners
Nice plot, inspired by a famous 1982 movie. Hunt down the Nexus-6. Note: Because this quest was written for an older Ascii Sector version, some ships spawn at the wrong place, and the ensuing -
Ship Upgrades
Use the computer in any Shipyard to buy upgrades for your ship. Most of these improve Space Combat. Depending on the ship, weapons can be fore, aft, port and/or starboard. Weapons are your ship -
Nexus
The Nexus is a superheavy Combat Ship. It has a large amount of cargo space, a high un-Afterburnt top speed, and lots of armor. Hardpoints for 3 front guns, 2 launchers and 3 turrets -
Galaxy
The Galaxy is a small Merchant ship, a direct upgrade to the Tarsus and has average acceleration and maneuverability. The Galaxy can mount level 3 shields and engines. This ship is one of the most -
Special Commodity Events
These events are generated at random times; the planets/bases they affect are often also random, so the locations named below need not apply. The bartender knows about them first, about six hours later they -
Tarsus
The Tarsus is a light Scout Ship. It has a decent cargo space, and good acceleration and maneuverability. However it has very weak shielding and engines. This ship is not recommended for mercenary work as -
A Lady in Trouble - Part 2
Clever and funny written crime story. The Lady is back - did anyone say undercover ops? Author: Quaker2k9 Space combat: tough, an Orion or better should work Character combat: none, if done right, very hard otherwise -
Drayman
The Drayman is a heavy Merchant Ship. It has bad acceleration and maneuverability, and has to rely on its shields (up to level 4) and 3 turrets for defense. The Drayman was designed for long -
Pegasus
The Pegasus is a heavy Fighter Ship. Three front guns, two missile/torpedo launchers and a rear turret as well as max. level 4 shields and level 8 engines make sure it fits that role -
Profitable Trade Routes
If you don't find a route netting over 100 credits per cargo unit then doing Merchants Guild missions is probably more effective (and a lot less repetitive). And check the trade news for special -
Quests patch
For details see affected quests' pages and description at start of patch itself. Savegames remain valid. Only tested with Linux; in theory it should work on Win and Mac, too, if you manage to get -
Orion
The Orion is a heavy Combat Ship. It has a limited amount of cargo space, but accelerates and maneuvres well. It also has strong armor and room for a rear turret. This ship is best -
Ulysses
The Ulysses is a medium Merchant Ship. It has a higher cargo capacity and better shielding than the smaller Galaxy class, but less maneuverability and acceleration. Sadly the low afterburner speed means it can't -
Kilrathi Hunt
Example quest by the game's author, showcasing what the script language can do, but also a nice plot in its own right. What is the old admiral up to? Note: The quest file on -
Hitman ASCII Sector
Travel, kill, travel, repeat. You're hired by the Agency. Important note: The dialog text is often wrong, always check the Quine to find your targets.
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