Beginner Questions Edit
How does this game work? What's that flashing green dot? Edit
Read this first. You're welcome.
How do I land again? Edit
Fly over the base/planet and press C (Communication). If there are also ships nearby you have to choose who to talk to: select the planet (first entry). Then select "Request automatic landing." Then read this.
With which key do I...? Edit
Press H for a quick keyboard help.
Screen has a red frame and moves so slowly? Edit
You're in ground combat mode. Press Esc to get out.
How do I save my game? Edit
Call up your "Quine 5000" computer by pressing C. Apart from maps, news and various infos it has Save and Load buttons. This only works while landed on a base or planet.
Where can I see what extras my ship has? Edit
Walk into a shipyard (most bases have one) and access the terminal (gray square, walk into it). Click on the Sell tab, where you see your ship upgrades listed. Except the Cargo Expansion, it's never listed because it can't be sold again. Click on the Buy tab. If it's still there below the Shield Generators you don't have it yet. At the start of the game you don't.
And can I sell my Tarsus's starting outfits? Edit
You can. Whether it's wise is a different matter. For example selling your Jump Drive is a stupid idea, because without being able to travel between star systems it's hard make profit - impossible even, if your current system only has one base. Some other parts can be sold with less crippling consequences and might be worth the inconvenience if you need the money to invest e.g. in a Merchants Guild membership.
Can I use that toilet thingy in my Tarsus? Edit
Umm... no, that's actually meant to be a table with a chair in front. [awkward silence] Anyway, that's just for decoration...
Which commodities are best to buy? Edit
Rule of thumb: buy what a base has the largest surplus of. Usually Amount > 1000, that's quicker to see than comparing local with index prices. However, once you have so much cash that your ship's cargo capacity becomes the limiting factor shift to more expensive items. Also use common sense: agricultural planets produce lots of food cheap, whereas nothing grows on mining asteroids, so they need food but produce metals and gems. Pleasure planets don't produce anything, nothing is cheap there. Also maybe look at the third section of the Privateer's Guide: Assorted Hints.
The Merchants Guild won't provide mission cargo? Edit
Correct, you have to buy that at the Exchange as usual. Spend money to make money. Expect to invest about half of the pay promised in the mission description for buying the required cargo beforehand. The other half will then amount to your net profit. Still, you'll double the money you have to invest, that margin is a lot better than most trades you can find on your own. Don't accept a Merchants mission if you can't afford to fulfill it.
Advanced Questions Edit
How do I reduce my fines? Edit
How can I smuggle without those Confeds always busting me? Edit
Fight their enemies until the Confed turn friendly towards you instead of just neutral (check in Quine 5000). Once they trust you they'll scan you a lot less often. Also you can purchase Hidden Compartments at pirate bases for 2000 credits per cargo unit. According to the Ascii Sector manual you can hide up to 10% of your ship's total cargo space that way. Beyond that you can only try to keep your routes short, save often and hope the don't catch you.
How am I supposed to assassinate someone when I keep missing? Edit
I'm supposed to destroy a capital ship! How on Earth...? Edit
Shouldn't you say "How on Basin...?" Once your reputation is high enough the Mercenaries Guild will offer missions to destroy a hostile Nexus or even a Kamekh. Try the Flyboy Maneuver. Note that winning the mission doesn't actually require the rest of your attack fleet to survive - and usually they don't.
How do I get achievements listed in my Quine? Edit
See the quests article.