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Drayman
Drayman
Shown with cargo expansion and turrets

Symbol

(8)
8X8
(8)

Size class

Heavy merchant

Max. speed

250 KPS,
no Afterburner

Acceleration
Maneuverability

bad, 26 s?
bad, 17 s?

Engine

6 upgrades

Jump fuel

10

Front guns
Turrets

1 + 2 launchers
3, rear/sides

Armor

front 35-105 cm
rear 35-105 cm
sides 28-84 cm

Shields

50-80 cm

Cargo space

1350, expanded 2025

Passengers

10

The Drayman is a heavy Merchant Ship. It has bad acceleration and maneuverability, and has to rely on its shields (up to level 4) and 3 turrets for defense. The Drayman was designed for long distance hauls with 10 jump fuel and by far the largest cargo space of all ships, more than 5 times as much as the runner up (Ulysses).

General Strategy[]

After buying and equipping a Drayman make sure to retain enough cash to actually fill its vast belly. You will now receive Drayman-sized missions from the Merchants Guild, it would be frustrating having to reject most of them because you can't afford the required cargo. Wait with buying the Cargo Expansion until you can make use of it.

Where to Buy this Ship[]

For 1.2M available at these shipyards:

Alizarin Quadrant[]

None.

Crimson Quadrant[]

Mauve Quadrant[]

None.

Viridian Quadrant[]

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